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Take two color coded symbol fragments from the book and place them into the fire to make symbols that match a letter. Tilt cupboard right and quickly take extractor’s book and place on statues lap. Return to cupboard and remove contents once ice melts. Place tablet with symbols in statues right slot and stone buckle in center. Place battery in the dog’s mouth and take mechanical dog to give to Kjuu.įrom house hall take stone buckle from cupboard and tablet of symbols from door. Place bandana on neck and plug at the tail end. Put vacuum tubes, then binoculars on camera. Place cassette, then propeller into toaster slot. Look to table and use the blueprints to build mechanical dog. Use knife to open radio Pull chain down to find battery. Move figures to same positions noted earlier on shield Take metal flames from vault to place on sealed book. Take the sealed book, place ancient seal on the cover.
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Open container to place demon book inside. Place both dragon head tokens into niches on the desk. Place crank handle on flagpole hole, turning it take the flag. Take tongs from the desk to use on vent and receive part of the ancient seal. Use the pike five times on clogged vent holes. Note the positions of the figures on the shield when you take the pike and crank handle. Select the spool to fire the arbalest so the old man will give you the sun amulet. Place both logs on arbalest, pull it back then place grappling hook and rope on it. Take log then look to ledge and pull the rope up, tie it in a loop and use it on the log at the far ledge then pull rope back in.
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Move sheet and use the dagger on the seam to remove parts of a dark robe. Take the bowl and cloth from the bed of David’s cell. Use the empty vial to collect David’s tears. Place it under the bench in front of the pipe. Remove the empty vial from the nest and give the dragon to the boy. Return to the dragon once more and take dragon after speaking. Place spell on tree again and take magical fruit to give the dryad. Place stick to campfire’s right and wraps on the stick, placing in fire to make a lit torch to use on the caterpillar. Pieces are in the correct places when you see a flourishing movement. Place colored pieces adjoining matching colored pieces into the grid to complete picture. Locate Emily and provide her with the letter for Emily. Take the umbrella then look at journal on the table. Move leaves aside in the cart, take the stick then retrieve the metal rod from the pond. Strange Place on the painting mini-game.Nightmare Realm – In the End Walkthrough Chapter 1: The Nightmare Realm Hidden object scenes, puzzle solutions, and origami locations are included. Also, collect origami scattered throughout the game to unlock secret character cards.Įach chapter of the walkthrough provides the location and items you will need to progress. Simply hover over the map and a picture from that area will display. You often will need to combine objects to create the requested object marked in yellow.Įvent cards provide an overview of the storyline up to where you are in the game. Also, words marked in yellow in hidden-object scene require additional steps to acquire the object. If unable to solve puzzles with the solution provided, peruse other walkthroughs until you find an untried solution. The most important tip is the randomization of both mini-games and hidden object scenes. There are unlimited hints, but time’s need to recharge before you can request another. You can freeze it to remain open by selecting the lock.
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Inventory is located in the lower panel and it also auto hides. Areas visited, but incomplete appear as green exclamation marks. The map icon opens to reveal the game map and your current location, marked with a white figurine, and locations yet to be discovered. Nightmare Realm – In the End Walkthrough.Nightmare Realm – In the End Walkthrough will help you navigate this exciting and challenging puzzle game with highlights and hints to unlocking extras.